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- Signing
- the
- ALPHABET
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-
- Using
- American Sign
- Language
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- Version 1.0
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- for IBM PC and Compatible Computers
- 80286 (AT) and faster
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- COPYRIGHT (c) 1993 by fmROBERTS Enterprises.
-
- All rights reserved. This shareware program is the property of
- fmROBERTS Enterprises, P.O. Box 608, Dana Point, CA 92629-0608, it is
- not public domain. Prospective users are welcome to read the manual
- and try the program for a reasonable time before registration.
- Registered users may print the manual and use the program as an
- individual training device or it can be used in a class room
- situation. Registered users may obtain technical support by mail
- or by leaving a message on CompuServe 70365,441 for Fred.
-
- To register please print a copy of the REG.DOC file on the
- distribution disk and send it along with $20 to the address shown
- above. Only registered users will receive information about software
- upgrades and technical support. A spiral bound, printed version of the
- manual found in MANUAL.DOC. Shareware distributors may include this
- program in their catalog so long as they forward a copy of the catalog
- showing the listing to fmROBERTS Enterprises. Copies of this
- shareware disk must include all of the following files:
-
- ALPHABET.EXE
- SETUP.DAT
- REG.DOC
- MANUAL.DOC
- README.DOC
-
- Additional files related to the specific shareware distributor my
- be included as necessary so long as those necessary to run the program
- are present. ALPHABET.EXE and SETUP.DAT are the minimum necessary to
- run the application and both must be in the same directory or sub-
- directory or the EXE file will fail to load. The three DOC files may
- be eliminated by registered users to save disk space if desired,
- however, no copy of the program may be made for anyone else without
- all five files present.
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- Contents
-
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- Preface 1.0
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- Section One - Getting Started 2.0
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- Section Two - Using "Signing the ALPHABET" 3.0
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- Section Three - Options and Fine Tuning 4.0
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- Section Four - References 5.0
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- Index 6.0
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- Published by
- fmROBERTS Enterprises
- P.O. BOX 608
- Dana Point, CA 92629-0608
- (714) 493-1977
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- Page 1.0
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- Preface
-
- Sign Language is the fourth most popular language in the
- United States. It is used by the deaf and hearing impaired to
- communicate without sound. It is performed primarily with the hands,
- but supported by movements of the arms, the mouth and facial
- expressions. It is a language in itself, just as English or Spanish.
- Many of the signs used in ASL have their origin in body movements that
- have a universal meaning. Pointing and mimic are part of all
- languages, not just sign language. ASL is not a spoken language in
- it's pure form, but rather a language composed of facial expressions,
- body motions. Words, combination of words and phrases are mechanically
- produced using a manual alphabetic to form individual letters ,
- specific signs to form numbers and word or whole messages and phase by
- combined hand, arm and body motions.
-
- The mechanical alphabetical, the product of various hand
- motions, is more or less universally accepted in ASL, signed English
- and the mixture of signs and spoken words, as done by an interpreter.
- When both signs and spoken words are employed the result is called
- pidgin sign language. Signing a word by spelling it one letter at a
- time is handled the same way in all three forms of sign language, it
- is only when conversational sign language is used that the meaning of
- word groups and expression differs. The manual sign language alphabet
- is used by signers employing all forms of sign conversation, ASL,
- Pidgin or English, when it is not possible or practical to convey a
- particular word. Some words, however, are not completely spelled out,
- depending on the convention of the locale or the word itself. A word
- such as the weight measure pound might be spelled out as lb., the
- universal abbreviation for pound, rather than as P O U N D, which
- requires 5 hand signs vs 2 for the abbreviation. When ones uses an
- abbreviation for a common word, and it is not understood in the
- conversation, than it may be necessary to spell out the entire word.
-
- If you do use the manual alphabet to spell out a word, you
- should mouth the word you are signing the individual letters, as you
- would if you were saying the word out loud. Do not mouth the
- individual letter as it is signed. This program is intended to teach
- the manual ASL alphabet, one letter at a time, in any order or
- employing a flash-card random order option. The program is not a
- finger spelling exercise as it does not connect a sequence of letters
- together as words. Finger spelling is more than putting together a
- string of letters as one would do in written or spoken English. Facial
- and body movements must also be employed to help provide the correct
- meaning to a word or a particular series of signs. The formation of
- words with the manual alphabet is an important part of all forms of
- sign language, thus it is important to learn how to read and sign the
- alphabet from A to Z.
-
- Your first exposure to ASL conversation could be at home, with
- friends, in a class room or by watching the language on a video tape.
- Like spoken English, you can convey a message with the same meaning a
- number of different ways. Since the use of a voice (sound produced by
- the mouth) is not really a part of ASL, it is necessary to convey
- meaning or emphasis to the conversation by body motion, facial
- expressions or by mimicking the actual event. Refer to Section 4 of
- this manual for available resources related to home study of sign
- language. Learning sign language is like learning a spoken language.
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- Page 1.1
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- It is best learned as the primary language from your parents as you
- grow up. Of necessity you may be starting your first experiences with
- the language as an older youngster or as an adult. Sign language is
- used by more than 500,000 Americans who are totally deaf, hearing
- impaired or capable of normal hearing, but still learned the language
- so they can communicate with a relative or friend who cannot
- communicate with sound.
-
- It is not always possible to locate a local sign language
- class or find someone to practice with when you have quality time to
- dedicate to the subject. Enlisting the aid of your home computer, as
- your helper, can be very useful. This program was designed as a very
- basic tool to learn the manual sign alphabet. It is like a simple
- learning-to-read book, except that with a computer program it is
- possible to do things that cannot be done in a book. Learning sign
- language requires repetition of the signs over and over, and this task
- is difficult with a video tape on a VCR, where the tape must be
- stopped, rewound, and the starting point found each time to repeat a
- single sign. The computer does not mind repetition, is very forgiving,
- and never runs out of patience. "Signing the ALPHABET" is a menu
- driven user friendly program. It is divided into two distinct
- learning sections. The program has on-line help and instructions that
- are available from almost everywhere. It is possible to change
- performance features from within the program while it is running.
-
- This program is designed for use with a relatively fast
- computer, such as the AT (286) class or faster. Animated hand sign
- time delays and the number of times a hand repeats are adjustable
- while running, and the changes can be saved so that Page 1.2 the
- program will start with the changes the next time it is booted. The
- program uses graphics intended for a 640 x 320 pixel screen (EGA or
- better, DOS Screen 9.) The higher the monitor resolution, the better
- the graphics will look. The program is in color. It does not support
- either a mouse or a trackball pointing device, nor are they needed.
- Keyboard input is all that is required. The first learning section of
- the program is like a slide projector presentation that displays the
- alphabet signs on request. In this mode your computer is the
- instructor and it responds by displaying the hand sign as either a
- still graphic, or if the sign is composed of several parts, as a
- simple animation. This program displays the capital form of the
- alphabet character, from A to Z, requested, the ASL hand sign and a
- short description of hand position (s).
-
- This teaching program is intended for home or classroom use by
- anyone capable of using keyboard entry. The graphical hand signs
- themselves are presented as large as practical to fit a standard
- screen. The program is in color and uses various shades of colors to
- demonstrate the beginning and ending positions of the hand, when
- multiple hand positions are required (letters J and Z). Using the
- program on a monochrome (B&W) monitor, even one with shades of gray,
- may not be nearly so satisfying. When the user responds to the
- question of which letter to demonstrate, the screen will show the
- letter requested as a capital alphabetical character along with a
- short narrative on how to form the letter with the hand, fingers and
- thumb. The manual sign for that particular letter can be performed by
- either hand, left or right hand, whichever method that suits the need
- of the signer. The manual hand sign itself is shown as it would be
- made by a right handed signer.
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- Page 1.2
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- When actually combining the various letters into a word,
- finger spelling, double letters in a word are usually signed twice,
- with the hand moving left or right, depending on the hand used, or the
- second repeating letter my be formed with the hand displaced
- diagonally as the letter is repeated. Most word spelling, letter by
- letter, is done with the hand in one location, with a slight time
- delay between letters, otherwise it is hard for the observer to keep
- track of the hand sign and maintain eye contact with the signer.
-
- In the second program mode, flash-cards, only the hand sign
- itself will appear on the screen. It will be up to the student to
- correctly identify the hand sign before the program will move on to
- the next randomly generated letter. If the student cannot identify the
- number on the screen, function key F3 will bring up the correct
- answer. Once the number is entered, the program moves on to a new
- sign. Random numbers continue until stopped by the user or instructor.
- Page 1.3 The user will find the flash-card option the most useful.
- Sign language, like any spoken language, can be signed very rapidly in
- the real world. The program can be adjusted to run slowly or as fast
- as you can enter the answers, so you can learn the signs at a pace
- that meets your needs.
-
- Signs are almost always shown in books and videos as they are
- seen by the person you are communicating with (the observer) rather
- than from your own vantage point. Thus a sign will be in a mirror
- perspective from your side of the hand. The only time this will make a
- difference is when you are trying to learn the language and can only
- see the sign from your vantage point. All of the signs shown in this
- program are as seen by the eyes of the observer, the person you are
- communicating with. The signs shown were made by a right handed
- person, but it is perfectly acceptable to do them left handed, if you
- prefer, either because you are left handed or your right signing hand
- is otherwise occupied. No matter which hand you choose to use, the
- observed sign should be similar, except the letters "J" and "Z," which
- are drawn in the air in the opposite direction than shown for a right
- handed signer.
-
- Most signs are performed in a comfortable arm position with
- the hands location either over the front or side of your chest from a
- bent elbow location with the hand raised upward. To illustrate which
- side of the signer's palm is being presented to the observer, an
- outline head is shown to indicate were the signer is in relation to
- his or her hands during signing. This is not the proper location to
- sign letters in real life. Keep the face and mouth visible to your
- observer as many signs need facial expressions as well as body motion
- to convey the proper meaning. If you need help visualizing what a
- particular hand sign looks like from your eye vantage point, you might
- consider using a mirror trick.
-
- For example if you were right handed and wanted to see how to
- hold your hand in order to create a given sign, you could make the
- sign with your left hand into a mirror. The mirror will reverse the
- image and you will see what your right hand must look like in order to
- look like the signs shown in most books, video tapes and this program.
- Once your left hand image looks correct in the mirror, simply
- duplicate the way you see your left hand, with your right, and the
- sign will read correctly to the observer. If you are left handed, make
- your signs into a mirror with your right hand and see how your hand
- appears from your perspective and duplicate this with your left hand
- as seen from your side of the hand.
- Page 1.3
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- If you do not use sign language frequently you are going to
- forget the finer points just as you would if you learned. Spanish as a
- second language and only had occasion to speak and listen to the
- language once a year, on your vacation. This program cannot replace
- one-on-one communication or teacher to class situations, but it can be
- helpful if you are alone or in a classroom where you wish to practice
- at your own pace.
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- Page 2.0
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- SECTION 1 - Getting Started
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- Computer System Requirements
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- ∙ One 5-1/4 or 3-1/2 floppy disk drive(s). A hard disk is
- optional.
- ∙ 80296, 80386, 80486 IBM or compatible computer. ∙ EGA, or VGA
- color or extended gray scale monitor.
- ∙ 640 K RAM, system base memory desirable.
- ∙ MS-DOS (OR PC-DOS*) 3.0 or higher.
-
- NOTE:
-
- This application does not need or support a mouse or track ball
- pointer. (*) Systems using PC-DOS. If you experience difficulty
- booting from the supplied floppy, boot the computer with your own
- system software and execute ALPHABET from the DOS prompt, or load the
- necessary files to your hard disk.
-
- BACKING UP YOUR ORIGINAL DISKS
-
- Before using this software you are encouraged to make a
- back-up disk and to store the original in a safe location to use if
- the working disk is damaged. Refer to your computer DOS manual for
- instructions on how to make a copy of a floppy disk, and/or how to
- move the required files from the original or backup disk to a hard
- disk.
-
- The disk for the Shareware version contains the manual and
- registration letter in two .DOC files on the disk. Registering the
- software is necessary to receive upgrade information, new releases of
- ASL software and to obtain technical support. For technical support
- please write to the address shown on the title page, describe your
- computer system and components. You may also contact us on CompuServe
- E-Mail address 70365,441. Please include a short narrative of the
- difficulty you are experiencing.
-
- Two files, minimum, are required for this program to operate.
- If a working backup is prepared or the application is moved to a hard
- disk, both of the files listed below MUST be together on the same disk
- or in the same hard disk directory.
-
- ∙ SETUP.DAT
- ∙ ALPHABET.EXE
-
- INSTALLING "Signing the ALPHABET"
-
- This application is designed to operate from a read/write
- disk. Do not install a write protect tab over the notch of a 5-1/4
- disk or open the write protect slot on a 3-1/2 disk. If you plan on
- using a floppy disk drive and intend to boot and work from the floppy
- drive, we suggest that you format a new "System" disk, using your own
- version of the MS or PC DOS operating system, then copy the two
- required files from the distribution disk to the new system disk.
- Employing this strategy should avoid any DOS conflicts that might
- exist from upgrades beyond 3.0, or changes to your DOS to accommodate
- your brand of computer. If you should experience trouble launching
- the application please contact us and we will assist you in getting
- started.
-
- Page 2.1
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- HARD DISK SYSTEMS
-
- If you prefer to operate your applications from a hard disk,
- copy only the two required files to the hard disk. Be sure that both
- files are located in the same directory, or sub-directory. You may
- wish to change the distribution disk AUTOEXEC.BAT file to a batch file
- to launch "Signing the ALPHABET" from the root directory. Refer to
- your DOS manual for the COPY CON procedure, changing the name from
- AUTOEXEC.BAT to perhaps LETTERS.BAT so that the application will
- launch when you type the word LETTERS in the root directory.
- Information about making such a file is included in Section 3 of this
- manual.
-
- If your hard disk is divided into one or more partitions, such
- as drive C:, D: etc, or you wish to put the files into a
- sub-directory, refer to your DOS manual as to how to create a
- sub-directory before you copy the two files to the hard disk or move
- them from the hard disk root directory to another location.
-
- STARTING THE PROGRAM FROM A FLOPPY DISK
-
- "Signing the ALPHABET" is supplied on a system disk that will
- launch the program during computer startup. If you experience a
- problem, make a working backup with the two required files on a disk
- formatted on your computer system. If you do not wish to launch on
- start-up, the two required files can be installed on a formatted data
- type disk. Launching from a data type disk is accomplished by typing
- the EXE file ALPHABET.EXE, with or without the EXE suffix.
-
- Log to the disk drive where the program resides. Launch the
- program by typing the following:
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- ALPHABET (and press the Enter key)
-
- It is not necessary to add the EXE suffix. The Enter tells
- the computer you have finished your request from the keyboard. You
- must also use the Enter or Return key within the program to tell the
- computer you have made your entry and wish to continue.
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- STARTING THE PROGRAM FROM A HARD DISK
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- Log to the hard disk or disk partition, if you have divided
- your hard drive into one or several partitions (C:, D:, E: etc), and
- to the sub-directory the SETUP.DAT and ALPHABET.EXE files are located.
- Type the following at the DOS prompt:
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- ALPHABET (Enter)
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- The program is menu driven. To continue, follow screen in-
- structions.
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- Page 3.0
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- SECTION 2 - USING "Signing the ALPHABET"
-
- Starting Signing the ALPHABET from a disk drive
-
- Install the distribution diskette or a backup diskette made
- from the distribution disk, into a floppy disk drive and from the DOS
- > prompt log to that drive. If this is the first time you are
- launching the application we suggest that you look at the files on the
- logged floppy disk drive, with the DOS DIRectory command, to make sure
- that both the application ALPHABET.EXE and SETUP.DAT files are present
- and in the same disk and directory. The presence and location of the
- two files is important, otherwise the application will not launch and
- a error will result.
-
- Typing the DOS DIRectory command will cause the computer to list
- the various files found on the logged disk drive. If the list is
- short, they will all remain on the monitor screen so that you can read
- them at your leisure. If the list is long, the list will scroll off
- the top of the screen as new files are added to the bottom of the
- list. You can stop the scrolling at any point by pressing Ctrl + S,
- that is the control key plus the letter S key at the same time. To
- restart the scroll hit the key combination again.
-
- Once you have located the two files on the logged disk, all
- that is necessary to start the application is to type ALPHABET
- followed by pressing the Enter key. Files ending with the suffix COM
- and EXE, will launch without typing the suffix. You can launch the
- application from a DOS BATch file as well and a sample of such a
- file will be provided in Section 3.
-
- After typing in the name of the file, exactly as shown, the
- application will load. Then the program will begin to run
- automatically and the first thing it will do is read the information
- in the SETUP.DAT file. If this file is missing, damaged or corrupted,
- the program will stop and an error message will appear on the screen.
- If this should happen after the second try, type the following command
- to see what is in the SETUP.DAT file:
-
- (Assuming you are logged to the A: floppy disk drive, you will see DOS
- >A: or A: on the screen)
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- A:TYPE SETUP.DAT (Enter)
-
- The DOS TYPE command will type the SETUP.DAT file on your
- monitor screen SETUP.DAT is a simple ASCII text file and you should
- see two numbers separated by a comma, no spaces. The initial file, as
- shipped, will contain the following: Page 3.0 2,500
-
- The first number is the number of times each automated hand
- will repeat, thus the number 2 will cause the automated hands, J and
- Z, to cycle twice. If the first number is 1, then the hand signs will
- cycle only once. If the number was 4, the hands would cycle 4 times.
-
- The comma is a delimiter and must be present; no spaces either
- before or after the comma are allowed.
-
- The second number determines the time delay between screen
- re-writes for the animated hand sequences. The reason this number
- may be different after you have run the program the first time, is
- because it is dependent on the type & speed of your computer and CPU
- Page 3.1
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- clock speed. The animations, when first run, may move so fast that you
- cannot follow them, or so slowly you may not be sure the program is
- working properly.
-
- The program was developed on a 80286 (AT) computer running at
- 12 MHz clock speed and using a 1 Meg VGA card and color monitor. The
- delay number, on our system, was 3000, but tests on other 286 systems,
- using 3000, yielded a very slow animation. Tests on faster computers,
- such as a 80386 and 80486, resulted in animation so fast that one
- could not follow the action. Thus a SETUP menu was added to the
- program to allow the user to adjust the speed of animation from within
- the program after viewing an animated letter on his or her own
- computer. The SETUP menu contains a series of numbers from 0 to 4,
- which will provide a new delay number that should more closely match
- most computer types. Refer to Section 3 for additional information on
- the delay numbers.
-
- If none of the numbers provided suit your need you may edit
- the SETUP.DAT file and change the second number to a value that works
- better. The second number is the end point of a loop count, which
- causes the computer to stop execution of the program to count from 0
- to 500 or whatever number is provided. The larger the number the
- longer the delay. As computers get faster, the number needs to be
- larger because the application runs faster.
-
- Assuming your application launched without difficulty, the
- first thing you will see on your screen is a red screen with the name
- of the program, software version number, our name and address and the
- copyright notice. You will also see instructions to "Press any key to
- continue!" Press any key to move to the MAIN menu. Special,
- customized, version of this software may present a different screen or
- the screen contents may be somewhat different than the description
- herein, for the standard release version. Page 3.1 SELECT A LETTER
-
- The first operational menu, the MAIN menu, will appear. It
- contains 5 options. Each option does the following:
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- [1] Read instruction on how programs works:
-
- The application incorporates a three page set of preliminary
- instructions that can be reached from the main menu or from any place
- in the running program by pressing function key F1. The program is so
- simple to run that you are not likely to need a refresher in the
- various main menu options, but if you do, for some reason, MAIN menu
- Option [1] can be had by pressing the number 1 key, from the numeric
- key pad or from the regular number keys, followed by Enter key. Most
- AT and faster computers use a keyboard with the function keys running
- along the top edge, rather than a block of keys on the left side, like
- an XT computer.
-
- We prefer to use the regular number keys above the alphabet keys
- to select menu options because these are directly below the function
- keys, thus all options and all menu select numbers are in the same
- general area on the keyboard. Secondly the NumLock key does not have
- to be activated to enter numbers from the regular keyboard where it
- must be activated to use the number key pad.
-
- The on-screen instructions consist of three sequential
- screens of information and it is necessary to step through all three
- pages with the Enter key before the application will automatically
- Page 3.2
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- return you to the main menu. The built-in instructions explain the
- various options and how to use the function keys.
-
- [2] Go to letter hand sign A to Z
-
- Enter the number 2 and press the Enter key to activate the
- first of two main function programs contained in this application. The
- first screen you will see is a black screen with several yellow boxes
- (on a color monitor), with an input line that reads "What letter do
- you wish ?" You may enter any letter, A through Z, in any order. We
- suggest that the first letter you select be the animated hand sign for
- the letter J (or Z).
-
- Select letter J by typing either a capital or lower case J
- followed by pressing Enter to tell the computer you have made your
- selection and are ready for the sign. The hand sign for J (or Z if Z
- was entered) will appear, it is animated, and you will be able to
- judge the animation speed for your computer by how long it takes the
- sign to complete the default 2 cycles. If it runs too fast or too
- slowly, return to the main menu and change the animation speed.
- The letter Z will run a little slower than the J, because the path
- described by the hand is more complex and we wanted it clear how the
- letter is formed.
-
- After the J hand finishes its cycle you have several ways to
- return to the MAIN menu. The fastest method, and easiest, is to hit
- function key F2. F2 jumps directly to the menu and you can select
- Option 4 to change the animation speed. Option 4 will be discussed
- shortly.
-
- When you typed in the letter J and hit the Return key, the
- interactive screen changed to show three distinct features. In the
- small box in the upper left corner of the screen, the letter J
- appears to show your selection. At the same time the hand sign for
- the letter J cycled above a short narrative describing how to form
- the letter with various fingers and the thumb of either hand. A red
- head outline appears in the background to show where you are located
- in respect to your hand sign. That is, the sign is performed in front
- of your body with the palm facing the observer unless the narrative
- says otherwise.
-
- Signs are not actually performed in front of the face, as they
- are in this demonstration program, but rather at about shoulder level
- using a bent elbow at a comfortable level at the side of the body. The
- body thus offers a background to make the signs easier to see.
-
- If a specific letter requires that the palm be turned inward,
- toward yourself, the image of the hand will be palm inward, in front
- of the red head outline. Several lines of copy are included to explain
- details of how a particular sign is made, when more than one are
- required to construct a letter.
-
- Again you will see the input request in the upper right corner
- of your screen. Enter a new letter and hit the Enter key when you are
- ready to move on. If you wish to return to the main menu from this or
- any screen location you can hit the F2 key or type the word MENU or
- Menu or menu, and the main menu screen will appear in place of the
- interactive screen. Typing in anything else will bring you back to
- the interactive screen request to enter a new letter.
-
- Page 3.3
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- [3] Go to hand sign only FLASH-CARDS
-
- Option 3 brings up the second functional part of the
- application. When you enter the option number 3 and press the Enter
- key, the screen changes to a modified interactive window that shows a
- hand sign representing a letter A through Z. The computer has randomly
- selected a letter automatically, and you must correctly identify the
- hand sign for the letter before the screen will change to a new test
- letter. It is not possible to predict what letter will appear first or
- after each selection. It could be the same letter again, but more
- likely it will be a new letter. If the sign for the letter is composed
- of one or more parts, the letter will animate through the number of
- cycles established by the SETUP.DAT file or your selection in the MAIN
- menu Option 4, SETUP Option 1.
-
- If you do not enter the correct answer the screen remains the
- same and the computer will continue to ask the same question "What
- number hand sign is shown on the screen." If you do not know, or would
- like a clue, hit function key F3, and the required number to enter
- will appear in the upper left corner of the screen between two
- arrows. It is necessary to type this number at the cursor box and
- press the Enter key before the application will move on to the next
- number.
-
- If your answer is correct, the screen will change to a new
- letter and the process is repeated as long as you wish to see
- FLASH-CARD letters. When you have had enough you can return to the
- main menu by pressing function key F2 or to the instructions by
- pressing function key F1. You can also type the word MENU, Menu or
- menu in place of the number to return to the main menu, but pressing
- function key F2 is simpler and faster.
-
- [4] Change program SETUP options
-
- Option 4 allows the user to change two things from within the running
- program - the number of cycles in an animated hand sign and the speed
- the hand sign animates. You can also return to the default options
- built into the software or save your new options so that the program
- will launch as you left it, and you will not need to change it again
- unless you want and reduce or increase the number of cycles and/or
- make the automations run faster or slower.
-
- Type in the number 4 and hit the Return key to see the SETUP
- menu titled "SELECT PROGRAM OPTION YOU WISH TO CHANGE."
-
- If you do not wish to change anything, just look at the menu,
- and return to the main menu, by hitting F2, or type in any of the
- three versions of the word menu followed by the Enter key and you will
- return to the MAIN menu without change. Depending on the speed of your
- computer the MAIN menu will replace the SETUP menu in a short time.
- Options in the setup menu will be discussed in Section Three,
- Options and Fine Tuning.
-
- [5] Exit program to system or DOS
-
- The final MAIN menu option is to quit the program and return
- to your computer's DOS or screen manager program. Where you return is
- dependent on the way you launched the program and information in the
- launch BAT file. If you have a main memory problem during a launch
- from a screen manager program, usually due to limited main computer
- Page 3.4
-
- RAM memory, simply exit from the screen manager and launch ALPHABET
- directly from the logged floppy or hard disk drive.
-
- You will note that when you exit to the system, the floppy or
- hard disk drive run indicator LED will illuminate for a short time as
- the program writes to the SETUP.DAT file. The file is updated with
- whatever option you selected in the SETUP menu so that the next time
- you start the program it will be customized to your needs and the
- speed of your computer's CPU.
-
- It is necessary to always have the SETUP.DAT file in the same
- drive and directory as the application, ALPHABET.EXE, because the
- application is going to look at the SETUP.DAT file before it will run,
- it if is not there the application will not run. The SETUP.DAT file is
- again re-written on sign-off.
-
- You may also exit from other locations in the running program
- by typing the word EXIT followed by Enter at the prompt for a new
- number, option 2, or after a hand sign has cycled in the FLASH-CARD
- option.
-
- STARTING "Signing the ALPHABET" from a hard disk drive
-
- There is no real difference in the way the program is launched
- from a hard disk as compared to an internal or external floppy disk
- drive. Both of the required files must be present, and in the same
- directory.
-
- Once launched the application runs exactly the same no matter
- where it originated. Be sure that the write protect tab, on a 5-1/4
- inch disk, or the slot of a 3-1/2 disk, are in the read/write
- position. That is, the notch of the 5-1/4 disk is uncovered and the
- slot in a 3-1/2 disk is closed. If you launch from a write protected
- disk the program will launch correctly, but may lock-up as you exit or
- make any changes in the SETUP menu, since you cannot write to the file
- properly.
-
- IF THE PROGRAM LOCKS UP
-
- If you manage to find a bug that we did not find during our
- testing and Beta trials, and the program locks up and stays stuck
- on the last screen, enter Control Break (Ctrl + Break) from the
- keyboard to terminate operation. That is depress first the Ctrl key
- than the Pause or Break key. Both keys will thus be depressed at the
- same time. This will send your computer back to the DOS command screen
- and you can restart the application IF you have included BREAK=ON in
- your CONFIG.SYS file. If this does not do the trick, restart your
- computer with the hot boot keys Shift + Ctrl+ Del, depressing all
- three keys at the same time.
-
- Should a lock-up occur, please try to recall exactly what you
- did to cause the error if it happens more than once and let us know
- about the problem so we can re-create the same conditions and fix it.
-
-
-
-
-
-
-
- Page 4.0
-
- SECTION 3
-
- OPTIONS AND FINE TUNING
-
- Main Menu option 4 - Change program SETUP options:
-
- Recall that the SETUP.DAT file is a simple ASCII text file
- that must be on the same floppy disk and/or in the same hard disk
- directory as the program file ALPHABET.EXE. Using the DOS command TYPE
- SETUP.DAT you will see two numbers separated by a comma, no spaces.
- The initial file, as distributed, will contain the following:
- 2,500
-
- The first number represents the number of cycles each
- automated hand will move, thus the number 2 will cause the automated
- hands to cycle twice. If the number is 1, the hand signs will cycle
- only once. If the number is 4, the hand sign will cycle 4 times. The
- comma is a delimiter and must be present, no spaces either before or
- after the comma are allowed.
-
- The second number determines the time delay between screen
- re-writes for the animated hand sequences. This number is dependent on
- the type and speed of the computer. The animations, when the program
- is first run, may move so fast that you cannot follow the action, or
- too so slow for comfort.
-
- SETUP Menu option 1 - Hand sign repeats in automated sequences:
-
- This option changes the number of time each hand will repeat in a
- multiple hand sign animation If you repeat too many times, you may
- become bored or drag out the length of the program for no purpose.
- Enter a number from 1 (single repeat) to the number 6. Repeats are
- limited to 6 maximum as a practical limit so you won't become bored
- & fall asleep. Default =2. (Input) Sign repeat numbers from 1 to 6 ? #
-
- (Response to input)
-
- The number of repeat cycles you have chosen
-
- is #. This will cause each animated hand to repeat # times. If this is
- correct type Y (CR). If you wish to enter a different number type N
- (CR)
-
- Explanation. The program default, initial value of repeats is
- twice, 2, because this seemed to meet the needs of most people.
- However, depending on the program usage circumstances, it may be
- better to increase the number of repeats at first then reduce them
- later. If you wish to change from the default value of two, call up
- the SETUP menu and select option 1. When you are asked to input a new
- number of repeats type in any number from 1 to 6. Normally this value
- remains in effect so long as the program is running. Typing Y will
- return to the SETUP menu, so you can make additional changes or exit
- to the program. Function key F2 will cause a return to the MAIN menu
- after hitting the Enter key.
-
- If you wish the new number of repeats to become the default
- value the next time you start up the program, use the SETUP menu
- option 5 to save the changes and return to the program (MAIN menu).
-
-
- Page 4.1
-
- You are by no means limited to 6 repeats if you want more. If
- the student has a severe learning problem and you need to repeat more
- than six times, edit the SETUP.DAT file with a word processor or DOS
- EDIT routine and install your own number in place of the first digit.
- Add the comma and the delay number you wish, and save an ASCII file.
- Remember no spaces between the comma and the second number.
-
- SETUP Menu option 2 - Time delay between hand changes in animation:
-
- This option allows the user to change the time delay in
- animated hand signs. The program has the default option of 0 (zero)
- which does not mean zero delay, but rather is short-hand for a larger
- multiple digit number, 500.
-
- It is very easy to check the animation speed, and one look
- generally will be enough to determine if a change is necessary or not.
- For example the default option of 0, which shows up as the number 500
- in SETUP.DAT, is very slow on our 286, but just about right on other
- test 286 and a few 386 machines. You will need to slow the animations
- down if the application is run on a 486 CPU computer, by using larger
- numbers.
-
- Option 2 of the SETUP menu allows the user to adjust animation speed
- to suit the specific computer. When option 2 is selected, followed by
- Enter, the following screen message will appear:
-
- This option changes the time delay between hand signs when more than
- one hand sign makes up the sign of the specific number. The length of
- time you get by entering a number between 0 and 4 will depend on the
- clock speed of your particular computer and other factors. This
- program was developed on an 80286 'AT' with a clock speed of 12 MHz
- and a 1 MB VGA display board. Entering 0 will result in a minimum
- delay while 4 should be used with a very fast computer like a 486.
- Default=2 (3000).
-
- Numbers 0 to 4 were used in place of larger numbers as a
- programming convenience, because we were not sure during development
- how big the numbers might get on a very fast computer. The real
- numbers, as seen as the second number in the SETUP.DAT file, is the
- upper end of a simple loop counter that causes the computer to stop
- what it is doing and count for a while so you can digest what is on
- the screen. The faster the computer the larger the number must be to
- slow it down. The arbitrary numbers 0 to 4 result in the following
- numbers in the SETUP.DAT file:
-
- 0=500
- 1=1500
- 2=3000
- 3=9000
- 4=28000
-
- Of course, if none of the offered numbers make the animation
- run at a speed you prefer, you can bypass option 2 and edit SETUP.DAT,
- installing any number your wish. If you do this, do not select the
- SETUP menu and use either option 2 or 3 or you will alter the number
- edited into the file. When the time delay is changed, using option 2,
- the new number is immediately written to SETUP.DAT and becomes the new
- permanent number. Option 4 only effects the repeats change.
-
-
- Page 4.2
-
- SETUP Menu option 3 - Return to default setup conditions:
-
- When you select option 3 the following message will appear on
- your screen:
-
- This option returns ALL of the setup options to the default
- values. The default values are as follows Repeats =2; Delay=2. Hit
- RETURN key to return to menu, options will go back to default values
- as soon as you press the key.
-
- If someone changes the program so that you do not know where
- you are, their are several ways to return to the way we originally
- set up the program, 2 repeats and a delay count of 3000. First you can
- use the DOS TYPE command and look at the contents of the SETUP.DAT
- file. The distribution disk had 2,500, intended to meet most needs. To
- return to this setting typing option 2, in the SETUP menu, and
- entering a 2 (3000) or enter a 0 (500) to match the original file
- second number.
-
- The SETUP.DAT file can be changed at any time by returning to
- the MAIN menu than by selecting the SETUP menu option 3. Option 3 will
- automatically change the SETUP.DAT file to read 2 repeats with a 3000
- delay count.
-
- SETUP Menu option 4 - Return to program with temporary changes:
-
- This option does not show any screen message when selected,
- and will only effect the number selected with option 1. Option 2
- changes the start-up file as soon as you select the speed factor and
- hit the Return key.
-
- Since the start-up repeats and delay are read into the program
- before the programs begins to run, you can leave the desired repeat
- number in the start-up file and change the number of repeats as often
- as you wish, while in the program, to suit the need of the moment.
- Maybe you want the animated signs to repeat a few more times than
- usual for a particular student. Option 1 changes will take you back to
- the Main menu to select sign numbers or play flash-cards. No SETUP.DAT
- change occurs to the number of repeats unless you are sure you want to
- make this a startup option.
-
- If you really want the new repeats as a permanent change, you
- should first make the option 1 alteration, than select option 5 to
- change the number in the SETUP.DAT file. When the first number in the
- SETUP.DAT file is changed, it becomes the startup option the next time
- you launch the program.
-
- SETUP Menu option 5 - Save changes and return to program:
-
- Option 5 is similar to option 4 except that it this option changes the
- SETUP.DAT file repeats option permanently from within the program.
-
- RETURNING TO THE MAIN MENU FROM THE SETUP MENU
-
- To return to the Main menu from the SETUP menu you can either
- hit the Enter key or any key followed by the Enter key. Or, if you
- prefer, you can hit function key F2. After a short delay the SETUP
- menu will change to the MAIN menu and you can either go on with the
- application or leave the program for your computer's operating system,
- from the MAIN menu. You should be warned that you can also jump to the
- operating system directly from anywhere in the program with a Control
- + C or a Control + break.
-
- Preparing a new AUTOEXEC.BAT or other BAT file to launch the program.
-
- The distribution disk containing the program Signing the
- ALPHABET is a system disk that contains an AUTOEXEC.BAT file that will
- automatically launch the application from the floppy disk when your
- computer is turned on. Most computers, even those equipped with a hard
- disk, will begin operation by first checking the system floppy drives
- for a system track before finally looking to the hard disk. If your
- program disk is installed in drive A: (or B: for that matter), the
- computer will seek a system track on one of the floppy drives, before
- it tries the hard drive. When found, the computer will next look for a
- Page 4.3
-
- AUTOEXEC.BAT file for instructions on what to do next. All the
- AUTOEXEC.BAT file does is direct the computer to load a file called
- ALPHABET.EXE. Recall the files with the suffix COM or EXE are stand
- alone files that will load and run.
-
- Many other things are usually included in an AUTOEXEC.BAT file
- and you can learn more about that by reading your DOS manual. You can
- examine the AUTOEXEC.BAT files on your existing system by using the
- DOS command TYPE AUTOEXEC.BAT after logging to the floppy or hard disk
- partition that is located in the computer's root directory. The
- purpose of this discussion is not intended to be a detailed study of
- DOS, but rather to give you enough information to create a new
- AUTOEXEC.BAT or program launching BAT file should you wish the latter
- and need the former for reasons we cannot foresee.
-
- To create a new AUTOEXEC.BAT file you must either be in the
- directory containing your DOS system commands or a path must exist to
- that directory from the directory in which you are in. Rather than
- worry about path codes it is usually easier to just log to the drive
- that has the DOS system and work from that point to create your BAT
- files. For this example we will assume you wish to create a BAT files
- on a floppy disk in drive A: and your DOS system is located in a
- directory called DOS in hard disk partition C:. To create a BAT file
- type in the following information exactly as shown, spaces are shown
- as underlines __. Do not type in the underline.
-
- If your computer starts up from the hard disk this means that
- the system track is located on the hard disk, not a floppy, and floppy
- disks should not installed until after the computer is up and running.
- If a floppy is installed in either floppy drive A: or B:, the computer
- will generally look to these drives first, you will see the disk drive
- indicator light illuminated, than settle down with the hard disk, and
- again you should see the hard disk indicator light illuminated.
-
- When the operating system is installed and the computer is
- ready to accept commands, you will see a DOS prompt on the screen, or,
- if you have a desktop manager, you will see the main window. The DOS
- prompt will look something like C:.
-
- Install a pre-formatted floppy disk in drive A:, or B:, close
- the door and type the following command into the computer from the
- keyboard:
-
- A: (Enter) (Press the Enter key, do not type Enter.
-
-
- Page 4.4
-
- This command should log your computer to the floppy drive A:
- from your boot location in hard disk partition C:. If you prefer to
- work with drive B:, as might be the case if you are using a laptop
- computer with a single built-in 3-1/2 drive that is likely to be drive
- A:, and have an external floppy for either another 3-1/2 disk or a
- 5-1/4 disk drive, the external drive is likely to be drive B:.
- Substitute the drive letter you wish into the command, we will remain
- with drive A: for the balance of the example of creating a BAT file.
-
- You should now see the DOS prompt A: or something similar. The
- computer is now logged to a new disk drive, in this case floppy drive
- A:. You should check the contents of the disk you installed in drive
- A: to make sure that room exists on the disk for a new file, and that
- it does not contain something that might be in conflict with the file
- you intend to create -like another AUTOEXEC.BAT file. We suggest a
- fresh new formatted disk that you can experiment with to your hearts
- delight. When you have a BAT file that looks correct, you can copy it
- to the working disk of your choice.
-
- Once you have a satisfactory floppy disk installed in drive A:
- and know what it contains, log back to the DOS system on your hard
- disk by typing C: on the keyboard. Since you logged over from the
- correct hard disk directory to the floppy, you should return to the
- same place when you log back. The next step is to make the
- AUTOEXEC.BAT file using the DOS command COPY CON. Type in the
- following DOS command with the floppy disk still installed in drive A:
- from the DOS location on the hard disk partition C:.
-
- COPY_CON_A:AUTOEXEC.BAT (Enter) Underlines are spaces!
-
- The normal DOS prompt changes to a flashing dash, indicating
- you are ready to make an entry into a new file called AUTOEXEC.BAT.
- Since you want to have sign Page 4.5 application launch when the
- computer starts from the floppy disk, the next line that you should
- type in is the name of the file the computer should load ALPHABET.EXE.
- Type the following, if you make a typing error before you hit the
- Enter key, backspace and make your correction. If you made an error
- and hit the Enter key look to your DOS manual to fix the problem or
- continue on and DEL the file and start over.
-
- The new AUTOEXEC.BAT file is still will not really do
- anything, it only has a name. You must next type in the next task you
- wish DOS to do. Type in the file you wish to load - ALPHABET.EXE.
-
- ALPHABET.EXE (Enter)
-
- DOS file names must be continuous, and no longer than 8
- characters in length. Do not forget to type in the period between the
- file name and the suffix. Pressing the Enter key finalizes the new
- code line and moves the flashing dash cursor down one more line.
-
- This completes the necessary code to load the program
- automatically when the file AUTOEXEC.BAT is read during computer boot
- operations. Now the computer must be told to stop reading the
- AUTOEXEC.BAT file and launch the file. To do this an end of file code
- must be added to the end of the file (EOF). To do this press and hold
- down the Ctrl key and press the Z key, that is ^Z. The control Z will
- create an end of file (EOF) that the computer will recognize as the
- end of the task and that it is time to move on. You should see ^Z on
- the screen as the last line with the flashing dash cursor right behind
- Page 4.5
-
- the Z. Thus the next line should read:
-
- Ctrl + Z (Enter) (The plus sign means both keys are down at
- same time)
-
- After you press the Enter key you should see the A: floppy
- disk drive indicator light illuminate, showing that a file has been
- written to the drive. If you want to look at what you have done simply
- log over to drive A:, do a DIR to see the directory, and observe that
- a new file called AUTOEXEC.BAT now resides in the directory. If you
- want to see what is in the file use the DOS TYPE command to print the
- file to the monitor screen - you should see only the single file name
- you entered ALPHABET.EXE.
-
- The new AUTOEXEC.BAT file can be copied to where ever you wish
- it to be using the DOS command COPY.
-
- Making a BAT file to load the sign application from a hard disk
- directory
-
- If you prefer to transfer ALPHABET.EXE and SETUP.DAT to your
- hard disk, placing the two files either in the root directory or in a
- separate sub-directory with a unique name like SIGNS, you have a
- number of ways to launch the program from the hard disk.
-
- If the DOS prompt shows up on your screen after a computer
- boot, you are in the root directory of your hard disk and any
- application located herein can be launch by just typing in the name of
- the file with or without the COM or EXE suffix. Thus to launch
- ALPHABET.EXE from the root directory type the following"
-
- ALPHABET (Enter) (Type in the underline when part of file name!)
-
- Again it is necessary to type the underline since it is part
- of the file name not a blank space.
-
- If you do not like to do that much typing, or you have moved
- the two application files to a sub-directory, refer to your DOS manual
- on how to do that, you can create a BAT file that will instruct the
- computer to do what you wish by typing in a single simple word like
- SIGN. SIGN, in this case, is a sub-directory labeled SIGN located in
- hard disk partition C:. To make a loading BAT file type in the
- following commands from your DOS directory.
-
- COPY CON_C:\_SIGN.BAT (Enter) (Underline is space!)
- CD\_SIGN (Enter) (Underline is space!)
- ALPHABET (Enter)
- CD\ (Enter)
- ^Z (Enter)
-
- COPY CON from the DOS system will create a file called
- SIGN.BAT in the drive C: root directory. CD\ tells the computer to
- change from the root directory to a sub-directory called SIGN, you
- must have such a sub-directory for the BAT file to run. Enter moves
- the edit cursor down one more line. ALPHABET tells the computer to
- locate a COM or EXE file called ALPHABET and to run (execute) the
- file.
-
- At this point the file ALPHABET will run and you go about your
- business as usual. The CD\ command following the application name
- Page 4.6
-
- will cause the computer to return to the root directory after you exit
- the application. It would do that anyway if you launched from the
- root directory, but you have logged to a sub-directory called SIGN
- so without the CD\ path in the BAT file you will exit into the SIGN
- sub-directory. If that is where you wish to be, delete the CD\ line in
- the BAT file when you create it. Control Z, ^Z,is the end of file
- marker (EOF) that tells the computer the end of the file has been
- reached and it should go back to the system.
-
- Before you run a BAT file such as the one above, it is a good
- idea to look at the contents with the DOS TYPE command, and to be sure
- you have created to be created on the hard disk before you run the BAT
- file. Naturally the two application files ALPHABET.EXE and SETUP.DAT
- must also be copied to the desired sub-directory, or the BAT file will
- do nothing except create a DOS error message that it could not find
- the file listed in the BAT file. If you find an error in the BAT file
- you can either use the DOS DELelete command to delete it, and start
- over, or use the DOS EDIT command to alter the file. Editing is a
- little tricky, so it may be easier to make a new file.
-
- Refer to the DOS manual supplied with your computer for all
- the fine points of using the operating system commands.
-
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- Page 5.0
-
- SECTION 4 - References
-
- Books
-
- Bahan, Ben and Dannis, Joe Signs For Me: Basic Sign Vocabulary for
- Children, California, DawnSign Press, 1990, ISBN 0-915035-27-8
-
- Bornstein, Harry and Saulnier, Karen Signing: Signed English: A Basic
- Guide, New York: Crown Publishers, Inc., 1984, ISBN 0-517-56132-8
-
- Butterworth, Rod R. and Flodin, Mickey SIGNING MADE EASY: New York:
- Perigee Books, 1989, ISBN 0-399-51490-2
-
- Humphries, Tom, Padden, Carol and O'Rourke, Terrence J.: A Basic
- Course in American Sign Language: Maryland: T.J. Publishers, 1980,
- ISBN 0-932666-24-8
-
- Riekehof, Lottie L. The Joy of Signing, Missouri: Gospel Publishing
- House, 1990, ISBN 0-88243-520-5
-
- Solow, Lawrence J. and Solow, Sharon Neumann: Say It With Sign (manual
- for Video tape series of the same name), Iowa, Kendall/Hunt Publishing
- Co., 1983, ISBN 0-8403-2863-X
-
- Sternberg, Martin L.A. AMERICAN SIGN LANGUAGE DICTIONARY, New York:
- Harper & Row, Publishers, 1987, ISBN 0-06-091383-5
-
- Videos
-
- Fingerspelling, EXPRESSIVE & RECEPTIVE FLUENCY, Joyce Linden Groode,
- DawnSignPress, 9080-A Activity Road, San Diego, CA 92126-4421
-
- SAY IT WITH SIGN, series, 20 hours, Valiant Educational Videos, 18210
- Sherman Way, Suite 106, Reseda, CA 91335-4554
-
- SIGNING Naturally, series, DawnSignPress, 9080-A Activity Road, San
- Diego, CA 92126-4421
-
- The Joy of Signing, series, Joy Enterprises, Inc., P.O. Box 10376,
- Arlington, VA 22210-1376
-
- The Signed English Video Learning System, series, Hands Up
- Enterprises, P.O. Box 468, Howell, NJ 07731
-
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- Page 6.0
-
- INDEX
-
- ASL- American Sign Language 1.0
- ASCII file 4.0
- Backup procedure 2.0
- BAT files 4.3
- BAT file sample 4.5
- Changes, temporary 4.2
- Control Break 3.4
- Control Z, ^Z 4.4
- Cycles, animated hands 4.0
- Default file codes 3.0
- Default option, SETUP menu 4.2
- Delays, animated hands 4.1
- Delay numbers, meaning 4.1
- DOS commands COPY CON command 4.4
- DIR command 3.0
- TYPE command 3.0
- DOS Screen 9 1.0
- End of File, EOF 4.4
- Exit file 3.3
- Files, required 2.0
- Function key codes F1, Instructions 3.1
- F2, MAIN menu 3.2
- F3, letter help, clue 3.3
- Hard disk, program installation on 2.1
- Hard disk, starting from 2.1
- Interactive screen 3.2
- MAIN menu 3.1
- MENU, Menu, menu commands 3.2
- Repeats 4.0
- SETUP.DAT file default codes 3.0
- SETUP Menu 3.3
- Signing position of hands 1.2
- Time delay, animated hands 4.1
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- REGISTRATION FORM
-
- Mail to: fmROBERTS ENTERPRISES
- P.O. Box 608
- Dana Point, CA 92629-0608
-
- From: __________________________________ your name
- __________________________________ Company or organization
- __________________________________ street address
- __________________________________ City, State, Zip code
- __________________________________ Country if not USA
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- Shareware program being registered: SIGNING THE ALPHABET, Version 1.0
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- Date _______________ Amount enclosed $ ________ ($20 is requested)
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- Suggestions for program improvement:
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- __________________________________________________________________________
- __________________________________________________________________________
- __________________________________________________________________________
- __________________________________________________________________________
- __________________________________________________________________________
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- About your computer system:
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- Computer: Brand, CPU, etc. __________________________________________________
- Program run from (1) Floppy disk Y N Size/density _______________________
- Program run from (2) Hard disk Y N
- Version of DOS __________
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- Do you wish to be kept informed about upgrades: Y N
- Do you wish to be kept informed about new ASL Shareware Y N
- Did you like the program? Y N If no, what did you dislike?
- ____________________________________________________________________
- ____________________________________________________________________
- ____________________________________________________________________
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